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• Archetypes
Blaster • Blaster
Primary Powersets Secondary Powersets Ancillary (Epic) Powersets
Assault Rifle Devices Cold Mastery
Electrical Blast Electricity Manipulation Flame mastery
Energy Blast Energy Manipulation Force Mastery
Fire Blast Fire Manipulation Munitions Mastery
Ice Blast Ice Manipulation  
Description
The Blaster specializes in delivering massive damage at range. They have very little defensive potential, other than the ability to keep the enemy at arm’s length.

A Blaster can solo successfully, if he remains aware of his situation at all times, but this archetype really comes into its own in groups, where Defenders, Scrappers and Tankers can take the brunt of the enemy attacks, freeing the Blaster to use his offensive potential to its fullest.

Controller • Controller
Primary Powersets Secondary Powersets Ancillary (Epic) Powersets
Earth Control Empathy Fire Mastery
Fire Control Force Field Ice Mastery
Gravity Control Kinetics Primal Forces Mastery
Ice Control Radiation Emission Psionic Mastery
Illusion Control Storm Summoning Stone Mastery
Mind Control    
Description
The Controller specializes in manipulating the actions of foes, causing them to stand immobile in battle, or controlling their movements, or even turning them against their allies. This is perhaps the most challenging archetype to play, but potentially one of the most powerful. Controllers have very little defense against enemies not under their direct control.

A Controller who wishes to adventure solo must do so with extreme caution. The archetype really comes into its own as part of a group.

Defender • Defender
Primary Powersets Secondary Powersets Ancillary (Epic) Powersets
Dark Miasma Dark Blast Dark Mastery
Empathy Electrical Blast Electricity Mastery
Force Field Energy Blast Power Mastery
Kinetics Psychic Blast Psychic Mastery
Radiation Emission Radiation Blast  
Storm Summoning    
Description
The defender’s powers specialize in healing allies, in increasing their abilities (“buffing”) and in decreasing the abilities of foes (“debuffing”). The Defender has little offensive or defensive punch of his or her own, but can radically increase the effectiveness of even the smallest team-up.

More than any other archetype, the Defender is specialized for group play, and ill equipped for solo adventuring, however the tremendous usefulness of the Defender’s powers should guarantee that they will always be able to find a team-up to adventure with.

Peacebringer • Peacebringer - Epic Archetype
Primary Powersets Secondary Powersets
   
   
   
   
   
   
Description
Peacebringers are the typical Kheldians who have merged with human beings. Peacebringers are Natural Origin. A Peacebringer’s first contact is in Atlas Park. Kheldians have unique storylines throughout their career, in addition to being able to access the normal game content.

Kheldians have a severe vulnerability to a specific type of energy. Unfortunately sinister forces have made every villain group in Paragon City aware of this, and even supplied some with weapons that can severely hurt Kheldians. Be wary of villains wielding strange weapons, or the mysterious Void Hunters.

• Scrapper
Primary Powersets Secondary Powersets Ancillary (Epic) Powersets
Broad Sword Dark Armor Body Mastery
Claws Invulnerability Darkness Mastery
Dark Melee Regeneration Weapon Mastery
Katana Super Reflexes  
Martial Arts    
Spines    
Description
The Scrapper specializes in hand-to-hand combat. A single scrapper should be a match for several foes of equivalent level. Scrappers do not deal in ranged damage, instead going toe-to-toe with the enemy.

Their balance of offensive and defensive potential makes Scrappers by far the best suited archetype for solo play. In team-ups they are useful as front-rank fighters, but often find themselves a bit overshadowed by the more specialized Blasters and Tankers.

• Tanker
Primary Powersets Secondary Powersets Ancillary (Epic) Powersets
Fiery Aura Battle Axe Arctic Mastery
Ice Armor Energy Melee Earth Mastery
Invulnerability Fiery Melee Energy Mastery
Stone Armor Ice Melee Pyre Mastery
  Stone Melee  
  Super Strength  
  War Mace  
Description
The Tanker is the “big man” of the super team, combining massive defense with a powerful, but not-exceptionally-quick offensive punch.

Tankers make effective solo heroes, at their own deliberate pace, but they are also in demand by teams, where their function is to keep enemy attacks off the lightly defended Blasters, Controllers and Defenders.

• Warshade - Epic Archetype
Primary Powersets Secondary Powersets
   
   
   
   
   
   
Description
A Warshade represents the fusion of a human with a Kheldian who has undergone radical scientific experiments to become a Nictus, a being of pure darkness. Though most Nictus feed on the life forces of others, the Warshades have seen the error of their ways and wish to redeem themselves by acting as legitimate heroes in the fight against their dark brethren.

Warshades can use the same Enhancements as Science Heroes. Kheldians have unique storylines throughout their career, in addition to being able to access the normal game content. Kheldians have a severe vulnerability to a specific type of energy. Unfortunately sinister forces have made every villain group in Paragon City aware of this, and even supplied some with weapons that can severely hurt Kheldians. Be wary of villains wielding strange weapons, or the mysterious Void Hunters.

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