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• Blaster |
| Primary Powersets |
Secondary Powersets |
Ancillary (Epic)
Powersets |
| Assault Rifle |
Devices |
Cold Mastery |
| Electrical Blast |
Electricity Manipulation |
Flame mastery |
| Energy Blast |
Energy Manipulation |
Force Mastery |
| Fire Blast |
Fire Manipulation |
Munitions Mastery |
| Ice Blast |
Ice Manipulation |
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| Description |
The Blaster
specializes in delivering massive damage at range. They have
very little defensive potential, other than the ability to keep
the enemy at arm’s length.
A Blaster can solo successfully, if he remains aware of his
situation at all times, but this archetype really comes into
its own in groups, where Defenders, Scrappers and Tankers can
take the brunt of the enemy attacks, freeing the Blaster to
use his offensive potential to its fullest. |
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• Controller |
| Primary Powersets |
Secondary Powersets |
Ancillary (Epic)
Powersets |
| Earth Control |
Empathy |
Fire Mastery |
| Fire Control |
Force Field |
Ice Mastery |
| Gravity Control |
Kinetics |
Primal Forces Mastery |
| Ice Control |
Radiation Emission |
Psionic Mastery |
| Illusion Control |
Storm Summoning |
Stone Mastery |
| Mind Control |
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| Description |
The Controller
specializes in manipulating the actions of foes, causing them
to stand immobile in battle, or controlling their movements,
or even turning them against their allies. This is perhaps the
most challenging archetype to play, but potentially one of the
most powerful. Controllers have very little defense against
enemies not under their direct control.
A Controller who wishes to adventure solo must do so with extreme
caution. The archetype really comes into its own as part of
a group. |
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• Defender |
| Primary Powersets |
Secondary Powersets |
Ancillary (Epic)
Powersets |
| Dark Miasma |
Dark Blast |
Dark Mastery |
| Empathy |
Electrical Blast |
Electricity Mastery |
| Force Field |
Energy Blast |
Power Mastery |
| Kinetics |
Psychic Blast |
Psychic Mastery |
| Radiation Emission |
Radiation Blast |
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| Storm Summoning |
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| Description |
The defender’s
powers specialize in healing allies, in increasing their abilities
(“buffing”) and in decreasing the abilities of foes
(“debuffing”). The Defender has little offensive
or defensive punch of his or her own, but can radically increase
the effectiveness of even the smallest team-up.
More than any other archetype, the Defender is specialized for
group play, and ill equipped for solo adventuring, however the
tremendous usefulness of the Defender’s powers should
guarantee that they will always be able to find a team-up to
adventure with. |
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• Peacebringer
- Epic Archetype |
| Primary Powersets |
Secondary Powersets |
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| Description |
Peacebringers
are the typical Kheldians who have merged with human beings.
Peacebringers are Natural Origin. A Peacebringer’s first
contact is in Atlas Park. Kheldians have unique storylines throughout
their career, in addition to being able to access the normal
game content.
Kheldians have a severe vulnerability to a specific type of
energy. Unfortunately sinister forces have made every villain
group in Paragon City aware of this, and even supplied some
with weapons that can severely hurt Kheldians. Be wary of villains
wielding strange weapons, or the mysterious Void Hunters. |
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• Scrapper |
| Primary Powersets |
Secondary Powersets |
Ancillary (Epic)
Powersets |
| Broad Sword |
Dark Armor |
Body Mastery |
| Claws |
Invulnerability |
Darkness Mastery |
| Dark Melee |
Regeneration |
Weapon Mastery |
| Katana |
Super Reflexes |
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| Martial Arts |
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| Spines |
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| Description |
The Scrapper
specializes in hand-to-hand combat. A single scrapper should
be a match for several foes of equivalent level. Scrappers do
not deal in ranged damage, instead going toe-to-toe with the
enemy.
Their balance of offensive and defensive potential makes Scrappers
by far the best suited archetype for solo play. In team-ups
they are useful as front-rank fighters, but often find themselves
a bit overshadowed by the more specialized Blasters and Tankers. |
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• Tanker |
| Primary Powersets |
Secondary Powersets |
Ancillary (Epic)
Powersets |
| Fiery Aura |
Battle Axe |
Arctic Mastery |
| Ice Armor |
Energy Melee |
Earth Mastery |
| Invulnerability |
Fiery Melee |
Energy Mastery |
| Stone Armor |
Ice Melee |
Pyre Mastery |
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Stone Melee |
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Super Strength |
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War Mace |
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| Description |
The Tanker
is the “big man” of the super team, combining massive
defense with a powerful, but not-exceptionally-quick offensive
punch.
Tankers make effective solo heroes, at their own deliberate
pace, but they are also in demand by teams, where their function
is to keep enemy attacks off the lightly defended Blasters,
Controllers and Defenders. |
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• Warshade
- Epic Archetype |
| Primary Powersets |
Secondary Powersets |
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| Description |
A Warshade
represents the fusion of a human with a Kheldian who has undergone
radical scientific experiments to become a Nictus, a being of
pure darkness. Though most Nictus feed on the life forces of
others, the Warshades have seen the error of their ways and
wish to redeem themselves by acting as legitimate heroes in
the fight against their dark brethren.
Warshades can use the same Enhancements as Science Heroes. Kheldians
have unique storylines throughout their career, in addition
to being able to access the normal game content. Kheldians have
a severe vulnerability to a specific type of energy. Unfortunately
sinister forces have made every villain group in Paragon City
aware of this, and even supplied some with weapons that can
severely hurt Kheldians. Be wary of villains wielding strange
weapons, or the mysterious Void Hunters. |
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