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| UK Advert
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| UK Advert
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From the rolling hills of Camelot to the mountainous peaks of Snowdonia, Albion is through and through the land of Arthur. Forged
from his iron will, paid for by the blood of Knights and commoner alike, Albion encompasses the ideals, the laws, and the heritage of its most famous King. The
people of Albion are a mostly homogenous lot - sturdy Britons, hulking Highlanders, graceful swift Saracens, and tall intelligent Avalonians make up the different
races in the Realm.
Albion has two major cities: the capitol city of Camelot, former court of Arthur, and the island city of Avalon. From there stretches the forests and plains of
the Realm: to the west of Camelot lie huge plains, deep dark forests, trackless swamps, and haunted hills. To the north loom the mountains of Snowdonia, and frontier
lands, dangerous and unpredictable. The geography of Albion is varied and rolling, and is home to many dangerous creatures. Especially of note are the disturbing
stories of the legions of undead Roman soldiers, long in their graves, now risen to walk the land once more. More mundane creatures lie in wait for the unwary traveler
of the Realm, grown ever more bold in the years since Arthur's demise.
For those who choose to join the fight to reclaim Arthur's glory, Albion has much to offer the intrepid adventurer. Albion specializes in a diverse mix of player
classes; from doughty weapon-users to magicians of many types, to clerics to longbow-proficient scouts -- those and more rally in defense of the Realm.
Because Albion is the remnant of King Arthur's kingdom, the races that players can choose from in this Realm are based on the Arthurian Legends. Each race has its
own advantages and disadvantages, so choose wisely which race you want your character to become. |
| • Albion Races |
| Avalonian |
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Avalonians are human (despite whispers to the contrary in certain quarters), but more attuned to the mystic arts than
other people of Albion. Their homeland of Avalon recently fell under siege by the vicious Drakorans, and the noble Lady Lile has mobilized the forces of Albion
to aid her people in this dark hour.
Avalonians tend to be taller and thinner than the average, and often are found in places of learning. |
| Briton |
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| The Britons are the people of Camelot, and the original subjects of King Arthur. Britons are the quintessential jacks-of-all-trades,
capable of serving the fighting forces of Albion in any capacity, be it the healing arts of the Cleric, the arcane science of the Cabalist, the raw fury of the
Armsman, or the mysterious rituals of the Necromancer. Britons are also the only people capable of picking up the staff of the Friar. |
| Half Ogre |
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| Due to some misunderstandings that occurred at the time of the Drakoran invasion, the Thrawn Ogres of Krondon consider
themselves enemies of Albion. However, they were once allies, and at that time there was some interbreeding between Avalonions and Ogres, resulting in a new breed,
now referred to as Half Ogres. These Half Ogres have inherited the brute strength of their Ogre ancestors and the intelligence and curiosity of the Avalonians.
They may not react as quickly as the typical Avalonian, and some consider them dimwitted as a result. With very high strength and above average constitution and
intelligence, Half Ogres are natural tanks, in many ways similar to trolls in Midgard, but can also make average spellcasters. Their dexterity and quickness statistics,
however, are very low. |
| Highlander |
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| The Highlanders hail from the northern hills of Albion, and can be easily identified by the kilts they wear that identify
the clan they are affiliated with. They are staunchly loyal subjects of the crown, and their great strength serves Albion well in the front lines of battle. |
| Inconnu |
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The Inconnu are the only non-human people of Albion. The Inconnu ("the Unknown") are small pale humanoids,
with pale white skin and extremely large dark eyes. They live underground, and exist to serve Arawn, the "old world" Lord of the Underworld.
The Inconnu have allied with Albion to help retake the lost Island of Avalon, which has been overrun by the forces of Morgana. Morgana's necromantic rituals have
placed her in direct opposition to Arawn, and his answer - his will - is for the Inconnu to serve Avalon. The nonhuman ways of the Inconnu make their erstwhile
allies extremely uneasy, but their value in battle cannot be discounted. |
| Saracen |
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| Accompanying their kinsman Sir Palomides to Albion from the southern deserts, the Saracens bring a rich culture and
technological acumen lost to most of the world in these dark days. Their foreign origin, along with their unusual speed and dexterity have often brought them accusations
of theivery - accusations not always deserved, but which make them popular choices for scouting missions against the enemy. |
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