Animist
Animists are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft spells that damage their opponents.

Animists are a pure spellcasting pet class that has pets that perform specific tasks in different ways. For example, they have "bomber" pets that are generated, float quickly to their target, and then explode. They also have "turrets", which are stationary pets that cast different damaging spells on any enemy that comes into range. Animists can have several turrets simultaneously, depending on their level.

To become an Animist, characters must choose the Way of the Grove - and become a Forester. Then, Foresters join the Path of Affinity. Affinity classes strive to become one with nature. This differs from other Hibernian nature classes (Bard, Warden, Druid), in that those classes feel they need to protect nature, while those on the Path of Affinity try to BECOME nature.


Realm Hibernia
Allowed Races Celt, Firbolg, Sylvan
Starting Class Forester - The Way of the Grove
Path Path of Affinity
Skills Points Per Level 1 * Current Level

Primary Attribute Secondary Attribute Tertiary Attribute
Intelligence Dexterity Quickness

Race Strength Constitution Dexterity Quickness Intelligence Piety Empathy Charisma
Celf 60 60 60 60 60 60 60 60
Elf                
Firbolg 90 60 40 40 60 60 70 60
Lurikeen                
Shar                
Sylvan 70 60 55 45 70 60 60 60

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