Armsman
Armsmen are the most heavily armed and armored soldiers of Albion. Their offensive and defensive capabilities make them formidable opponents in both the eradication of monsters and in the war against enemy realms. Armsmen may train in a wide variety of weapons, and are the only class able to use Polearms.

Polearms, like 2-Handed swords and hammers, are hard-hitting, yet slow-to-swing weapons. Unlike those other large weapons, Polearms have combat styles expressly intended for use against the warriors of other realms. An Armsman that chooses to use a Polearm or other 2-handed weapon is typically more offensive than one who chooses to use a one-handed weapon and a shield.

Armsman may also use crossbows. Short-ranged and slow-to-load, a crossbow's primary use is to cause an enemy monster to charge the Armsman rather than his cloth-wearing mage allies. Crossbows are also useful in realm defense, allowing the Armsman to fire bolts down on attackers from atop a keep wall.


Realm Albion
Allowed Races Avalonian, Briton, Half Ogre, Highlander, Inconnu, Saracen
Guild Defenders of Albion
Base Class Fighter
Skills Points Per Level 2 * Current Level

Primary Attribute Secondary Attribute Tertiary Attribute
Strength Constitution Dexterity

Race Strength Constitution Dexterity Quickness Intelligence Piety Empathy Charisma
Avalonian 45 45 60 80 70 60 60 60
Briton 60 60 60 60 60 60 60 60
Half Ogre 90 70 40 40 60 60 60 60
Highlander 70 70 50 60 50 60 60 60
Inconnu 50 60 70 70 50 60 60 60
Saracen 50 50 80 60 60 60 60 60

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