Home

Community
- Links

Information
- Attributes
- Commands
- Crafting
- Factions
- Kill Tasks
- NPC's
- Towns
- Trophies
Realms
- Albion
- Hibernia
--- Animist
--- Bard
--- Blademaster
--- Champion
--- Druid
--- Eldritch
--- Enchanter
--- Hero
--- Mentalist
--- Nightshade
--- Ranger
--- Valewalker
--- Warden
- Midgard
The Lair
- Contact the Lair
- Lair Entrance
 
Hibernia
Hibernia, closest to nature and magic of all the Realms, brings a potent ability to channel for forces of magic and unleash its destructive force on their enemies. Human Celts and the almost-giant Firbolg live in close harmony with forest, glen, and all nature's creations. The Otherworldly beautiful Elves and small mischievous Lurikeen harness the power of primal magic.

From the capitol city of Tir na Nog, located in the heart of the Realm, the lands of Hiberna stretch away to the north and south. Hibernia is made of rolling hills, lakes, and rivers. Far away from the civilized sections of the Realm lie deep forest, more steeply mountainous hills, and deadly creatures.

Based on Celtic legends and otherworldly Elvish high fantasy, Hibernia will appeal to all nature and magic aficionados out there. Druids, Rangers, Eldritches - this Realm has them all!

The Realm of Hibernia, located on an Island just to the west of Albion, is a combination of nature-worshipping humans and magical elvish "Undermountain" creatures. The two forces have joined together to fight their common enemies. In general, Hibernian races are more attuned to magic (both natural and supernatural) than the other Realms, although they are not quite as good at armed combat.

Hibernian Races
Celt
 
 
 
The common human citizen of Hibernia. Throughout their history this race of men has gained a reputation primarily as fierce warriors, but they are also the most versatile of all the Hibernian classes. They are allowed to follow a select number of magical, natural and stealth paths to supplement their innate fighting ability.

Unlike the Britons, the Celts do not have access to every class of Hibernia - a number are reserved for Elves and Lurikeen only. But in the classes they do have access to, they'll perform quite nicely in any situation, being unweighted towards either melee or magic. This makes them the ideal choice for playing the hybrids whose role may take several different forms in the same group.
Elf
 
 
 
 
 
 
 
The most powerful practitioners of magic in Hibernia are more often than not, Elves. From a distance a foreigner can mistake them for a regular Celt, but their glowing cat like eyes, slender frame and pointed ears are more than enough to distinguish them from their more mundane counterparts. The Elves live in the northern section of the island and have built great cities that some call the center of Hibernia.

Elves have access to all the magic-based classes, and will excel at them more than any other Hibernian. Their natural dexterity and intelligence make them a good choice for the magic-based Nightshade as well, and they can even become Champions and Rangers, though they'll be much more reliant on their magic than either the Celts or the Firbolg. Oddly enough, there are no elvish blademasters.
Firbolg
 
Dr
 
 
He
 
 
 
Va
Wa
Huge humanoid creatures, rumored to be a mix of man and giant, Firbolg are wood-dwelling and are as attuned to nature as Celts. Because of their size and strength, they are naturally very good fighters. The Firbolgs are a much more restrictive race. Limited to the paths of nature and fighting. They are normally found in the southern portion of the island with the humans and are not known for their love of the more magical citizens of Hibernia.

Because of their increased empathy, Firbolg are a perfect match for Druids, as well as making excellent Wardens and Bards. With their strength and constitution, they also make good warriors, due to their increased strength and constitution.
Lurikeen
 
 
 
Ch
 
El
En
He
Me
Ni
Ra
 
 
Small and extremely quick and dexterous, the Lurikeen are a race of magical creatures that come from the same Undermountain area as the Elves, who they slightly resemble. Lurikeen are naturally adept at stealth, hiding and magic.

Lurikeen aren't much different than elves, though they'll probably do a bit better in melee than their much taller cousins. The natural choice for a Lurikeen is the Nightshade, where they use stealth, melee, and magic in varying combinations. They can also be any type of mage, though they're probably edged out a bit by the elvish intelligence.
Sylvan
 
 
 
Dr
 
 
He
 
 
 
Va
Wa
Sylvans are Dryad-like creatures that resemble the trees they make their home. They have allied with the rest of the Hibernians to rid HyBrasil, their homeland, from the Fomorian threat. Their hair resembles the colors of leaves, from brown to red to yellow.

These characters make excellent druids and wardens as well as valewalkers and animists, but their empathy stat is lower than the firbolg, meaning their heals will be less powerful.


Paths of Hibernia
Hibernian characters select which Path to follow. This choice is made at fifth level, and determines which advanced profession the character will be. Each Path has it's own philosophy and classes - there's sure to be one that is perfect for you.
Path of Essence
 
 
 
All around you is the Essence. The land, the creatures, the races, and even the Veil are made up of the same Essence - and this Essence is mutable. Those who follow this Path believe in using the Essence to benefit Hibernia, the land, and themselves. They believe that it was meant to be used, and if one is truly a part of Hibernia, then one knows what it is to be part of the Essence - and thus use it, alter it, and understand it.
Path of Focus
 
 
 
 
 
 
 
This path is for the disciplined, the strong of will, the ambitious. If Focus is your guiding principle, you believe that the only way to better yourself is by singleminded attention to the task at hand. And by bettering yourself, you also better Hibernia. Travelers on this path do not feel "at one" with Hibernia - rather they are the protectors of Hibernia, their beloved home.  
Path of Harmony
 
Dr
 
 
He
 
 
 
Va
Wa
We are more fully alive when we are at Harmony with the world around us. When you follow this path, you acknowledge that you are part of a greater whole, and that your duty is to maintain the harmony and balance of forces from this world and the one beyond the Veil.
This site was designed to use Internet Explorer 4.x and above, at a resolution of 1024 x 768