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Midgard

From the snowy lands of glacier and fjord come the legions of the Norse, heeding the call to once and for all establish the rule of Midgard upon all the Realms. Midgard, land of lakes and wide slow rivers full of snow-melt, is home to four of the most diverse races found in the three Realms. Norsemen, humans who make themselves at home in these snowy wastes, short but resilient and tenacious Dwarves, huge lumbering trolls, and lithe dexterous Kobolds.

Midgard Races
Dwarf
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Not quite what we traditionally think of Dwarves, the Midgardian version actually has less strength than their human cousins, but they make up for this with more constitution than any other race in DAoC, giving them a large amount of hit points though at the price of slightly reduced speed.

This high constitution makes dwarves a natural for 'meat shield' warriors, and in a realm where no races get magic-related stat boosts, an excellent choice for Healers or Runemasters. Like the Norseman, their reduced dexterity makes them slightly less effective at the rogue-like classes, of which only the Hunter is available.
Kobold
 
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No, it's not a smurf. Kobolds are blue-skinned fur-covered creatures with reduced strength and increased dexterity, the highest dexterity in Midgard by far, being the only race that doesn't have a penalty. Unlike the Saracen, Kobolds have both facets of their dexterity increased, not only making them attack faster, but making them hit more as well.

Kobolds are the natural rogue of Midgard, having by far the highest dexterity of them all. They also make good magic-users, though the lower constitution makes them the most fragile race in Midgard. As warriors, Kobold feel the loss of the strength and constitution more, but they can often make up for it with more frequent and more accurate attacks, though having a Healer of Shaman around would be more helpful than most.
Norseman
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The natural humans of Midgard, the Norseman is the most balanced race you'll find in this realm. Not completely balanced as are the Britons and Celts, but moreso than any other Midgardian race. The melee-heavy trend of the realm is evident already, with the Norsemen being stronger than dextrous.

Norsemen can do nearly anything, yet really don't shine at any one thing in this realm. They're the closest thing to balanced that the realm has, and as such they will be competent at anything that they do, without any significant weaknesses. Due to their slightly reduced dexterity, Norsemen will be less effective rogues than Kobolds, but their balanced stats make them, along with dwarves, excellent for the mage-like classes.
Troll
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Trolls are big. Trolls are made of rock. Trolls are very very strong. Trolls are very very slow. That pretty much describes trolls, other than mentioning they look like Thing, and as well as having the highest strength in the game, they also have the lowest dexterity.

Trolls make excellent warriors, especially if you boost their dexterity as much as you can. They may swing less often, but when they hit, they hit hard. Due to their unique statistics, Trolls can only be Viking classes or Shamen, both of which they do quite well, especially when coupled with a class than can boost their speed or attack frequency, making them very deadly. It should be noted that, in the Shrouded Isles expansion, Trolls can now be Bonedancers in the Mystic base class as well.
Valkyn
 
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Valkyns are a pre-historic race of humanoids. If you ask me, they kind of look like cute little kittens. In any case, the Valkyns are a "splinter" of the race that now controls Aegir, the Midgard Shrouded Isle expansion island.

The Valkyns' high quickness makes them ideal Savages, and when you include their increased dexterity, they become excellent rogues. In fact, the Valkyns' stats will help make them successful at any of the career paths they may choose.

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