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From the snowy lands of glacier and fjord come the legions
of the Norse, heeding the call to once and for all establish
the rule of Midgard upon all the Realms. Midgard, land of lakes
and wide slow rivers full of snow-melt, is home to four of the
most diverse races found in the three Realms. Norsemen, humans
who make themselves at home in these snowy wastes, short but
resilient and tenacious Dwarves, huge lumbering trolls, and
lithe dexterous Kobolds.
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| Midgard Races |
| Dwarf |
Be |
|
He |
Hu |
Ru |
Sa |
|
|
Sk |
|
Th |
Wa |
Not quite what
we traditionally think of Dwarves, the Midgardian version actually
has less strength than their human cousins, but they make up for
this with more constitution than any other race in DAoC, giving
them a large amount of hit points though at the price of slightly
reduced speed.
This high constitution makes dwarves a natural for 'meat shield'
warriors, and in a realm where no races get magic-related stat boosts,
an excellent choice for Healers or Runemasters. Like the Norseman,
their reduced dexterity makes them slightly less effective at the
rogue-like classes, of which only the Hunter is available. |
| Kobold |
|
Bo |
|
Hu |
Ru |
Sa |
Sb |
Sh |
Sk |
Sp |
|
Wa |
No, it's not
a smurf. Kobolds are blue-skinned fur-covered creatures with reduced
strength and increased dexterity, the highest dexterity in Midgard
by far, being the only race that doesn't have a penalty. Unlike
the Saracen, Kobolds have both facets of their dexterity increased,
not only making them attack faster, but making them hit more as
well.
Kobolds are the natural rogue of Midgard, having by far the highest
dexterity of them all. They also make good magic-users, though the
lower constitution makes them the most fragile race in Midgard.
As warriors, Kobold feel the loss of the strength and constitution
more, but they can often make up for it with more frequent and more
accurate attacks, though having a Healer of Shaman around would
be more helpful than most. |
| Norseman |
Be |
|
He |
Hu |
Ru |
Sa |
Sb |
|
Sk |
Sp |
Th |
Wa |
The natural humans
of Midgard, the Norseman is the most balanced race you'll find in
this realm. Not completely balanced as are the Britons and Celts,
but moreso than any other Midgardian race. The melee-heavy trend
of the realm is evident already, with the Norsemen being stronger
than dextrous.
Norsemen can do nearly anything, yet really don't shine at any one
thing in this realm. They're the closest thing to balanced that
the realm has, and as such they will be competent at anything that
they do, without any significant weaknesses. Due to their slightly
reduced dexterity, Norsemen will be less effective rogues than Kobolds,
but their balanced stats make them, along with dwarves, excellent
for the mage-like classes. |
| Troll |
Be |
Bo |
|
|
|
Sa |
|
Sh |
Sk |
|
Th |
Wa |
Trolls are big.
Trolls are made of rock. Trolls are very very strong. Trolls are
very very slow. That pretty much describes trolls, other than mentioning
they look like Thing, and as well as having the highest strength
in the game, they also have the lowest dexterity.
Trolls make excellent warriors, especially if you boost their dexterity
as much as you can. They may swing less often, but when they hit,
they hit hard. Due to their unique statistics, Trolls can only be
Viking classes or Shamen, both of which they do quite well, especially
when coupled with a class than can boost their speed or attack frequency,
making them very deadly. It should be noted that, in the Shrouded
Isles expansion, Trolls can now be Bonedancers in the Mystic base
class as well. |
| Valkyn |
|
Bo |
|
Hu |
|
Sa |
Sb |
|
|
|
|
Wa |
| Valkyns are
a pre-historic race of humanoids. If you ask me, they kind of
look like cute little kittens. In any case, the Valkyns are a
"splinter" of the race that now controls Aegir, the
Midgard Shrouded Isle expansion island.
The Valkyns' high quickness makes them ideal Savages, and when
you include their increased dexterity, they become excellent rogues.
In fact, the Valkyns' stats will help make them successful at
any of the career paths they may choose.
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