| The MMO industry has grown from a two-horse race at the turn of the century to one of the largest segments of the gaming industry and perhaps the last true foothold games have on the PC. Yet, during this same period, there have been innumerable failures, and many questions remain wide open. Ca... |
| Gamers have always taken a degree of flack about their hobby of choice. Some people call gaming a waste of time (whereas watching TV is completely productive), some people bash it as anti-social escapism (whereas reading a book is akin to attending a gala), some people deride it for its focus ... |
| People categorize each other based on visual attributes like age, gender, hair and clothing style, and skin color. We also use political, religious, and social ideologies, musical, cinema, and leisure time preferences, and socio-economic class differences to divide ourselves up into different ... |
| The case is thought to be the first of its kind - a lawsuit filed by a player seeking to ban "real money trading" within a virtual world. Hernandez wants a judge to certify the case as a class-action lawsuit, another potential first when it comes to lawsuits involving online role... |
| Dorothy Parker once said "The only ’ism’ Hollywood believes in is plagiarism." While not technically plagiarism, the practice of mining popular properties of other media is a time-honored mainstay of Hollywood’s. Why invent a new franchise when you can adapt one that ... |
| Most multiplayer games and platforms already have some successful social features. Friends lists, guilds/clans, and party systems are all examples of useful social design. I think everyone can agree that those social features definitely increase the fun of playing multiplayer.
But those fe... |
| This weekend at the Indie MMO Game Designer Conference, Erin Hoffman brought this discussion to the roundtable. Hoffman ? a writer and game designer from philomathgames.com ? is one of the leading forces behind Settlers of the New Virtual Worlds, an essay collection concerning player rights in... |
| "I know it comes up all the time," explains Kerstein, "but there’s that tendency to think of MMO players as people with no social skills, that they’re isolated and have no real-life contacts: that’s bollocks. These people have social lives, although not all of ... |
| Windows Vista users who apply the just-released Service Pack 1 patch should receive a general increase in gaming performance, according to several benchmarking websites.
Technology site ExtremeTech is showing up to a 46 frame-per-second increase in Crysis low-quality performance after... |
| The problem here is a difference in opinion of what fun is. We play MMOs to have fun (and relieve stress and escape), but when we are playing with a massive number of other players, the many views of what fun is can and do clash. So the question is, should we care about other people’s fu... |
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